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Author Topic: Moving on from Game Maker  (Read 6806 times)
Burning Sheep Productions
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« on: August 19, 2010, 01:40:23 PM »

I expect basically all of us have ceased to use Game Maker.
What kind of programming do we all do now be it for work or still a hobby?
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mixxedstuff
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« Reply #1 on: August 19, 2010, 03:11:26 PM »

I've actually used GM more in the past year than i had in several years before that. It still has its place, especially since i don't like to bother with ground-up programming. Still hobby game making,
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Bami
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« Reply #2 on: August 22, 2010, 06:13:44 PM »

I dick around with XNA in C# for hobby projects, and C# ASP.NET for work.

Xna is the best of both worlds, it has easy API's but still give you boatloads of power. You just need the initial object-based framework setup, and I've written that once and use it in all my projects now.
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camzmac
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« Reply #3 on: September 02, 2010, 02:47:05 AM »

By now, Game Maker is safely embedded in my childhood past!

In terms of programming, I have been recently using PHP for a major website development gig. During the previous school year, my Game Maker-honed programming skills came in great use for a microprocessing systems class. That's about it, really.
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Thomas
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« Reply #4 on: September 02, 2010, 07:10:52 AM »

Haven't even touched programming in well over a year...
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Andy
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« Reply #5 on: September 03, 2010, 02:26:49 AM »

I expect basically all of us have ceased to use Game Maker.
What kind of programming do we all do now be it for work or still a hobby?
I haven't moved on. Tongue I need to get all my dream projects done. Cheesy
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Burning Sheep Productions
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« Reply #6 on: September 03, 2010, 12:02:12 PM »

What are the projects you're doing?
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Andy
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« Reply #7 on: September 03, 2010, 11:20:38 PM »

What are the projects you're doing?
I am making a top view shooter called: WAR: Leaving Origins
See screens and such here:
http://s197.photobucket.com/albums/aa276/Andygames/



I will be putting in an online high score board and such. I talk about it on the TIGSource Forums mostly: http://forums.tigsource.com/ The hard part has been figuring out how to tweak the game so GM will run it at 60 FPS. As you can see the bullets interact with materials, each differently. No wall is 100% safe. (Well hard steel walls give you good cover, but the Barrett M82 rifle can cut through thin sheets of hard steal with its 50 caliber rounds.)

I know GM is not really the best tool for the games I am making now, I just love the community. Tongue
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SanMan
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« Reply #8 on: October 31, 2010, 05:48:30 AM »

^ That looks really good. Seems like an ambitious project to do solo. Really nice textures on the tiles. I'll try and keep up to date with it.

GameMaker for me has been in the past for a long time. I only ever really made two crappy games with it. I got more enjoyment out of answering/solving questions on the gmc, than making games. Poor graphics was always in the way of me making anything major. GM really helped me develop my programming knowledge from basically nothing to a fairly competent level. Back in the day I read every topic in the Experts forum in its entirety. I couldn't keep up with that however once everything got changed around with yoyogames.

I don't do much programming anymore. I occasionally do use MATLAB for random engineering calculations. I'm doing an Environmental Engineering degree at Monash, Melbourne. I think the biggest thing I got out of using GM is good problem solving skills.

Also surprisingly I have more posts on GMOT than any other forum. I never really felt like I contributed much here, but it does still hold a place in my heart. I'm not really active that much online anymore. I'm a bit of a lurker at teamliquid.net (starcraft/everything forum), but that's about it. Usually these days if I'm gaming or anything I'll use the alias Ludrik.

As Andy said, GM is about the community. Growing up different GM forums were my only form of socialising online. I guess that has been kinda replaced these days by actually being busy with uni and life, and to a lesser degree facebook.
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I've started playing Eve again. May god have mercy on my soul.
HolyCause
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« Reply #9 on: April 17, 2011, 07:07:29 PM »

I code almost exclusively in C with mixes of various scripting languages (bash, awk, php, python...) to do minor hacks and/or utilities

I acknowledge that C has as many faults as features, but it's the best out of a bad bunch. Either it makes no sense to use (Haskell, LISP), has no benefits (C++), or runs like I am using a 80486 with 640KB of RAM (Java). I do quite like "programming" in Mathematica, however.

I owe a lot to Mark Overmars for catapulting me into programming with Game Maker, but I am unbelievably relieved to get away from an object-oriented model.

Also, necropost.
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Visit http://theshrine.ca/ at irregular intervals and you might see something interesting.
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« Reply #10 on: May 04, 2011, 06:27:35 PM »

I haven't touched programming in years. What's funny is when I started going to school I saw they were teaching GM over here. There's a game design course and GM is just one of the engines you get to use if you want to. But they just got Unity and UDK and whatnot so I think people are going to slowly stop using it.
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